Diablo 4 just got some new quality-of-life updates, as confirmed by Blizzard. A recent interview with the Devs reveals how much story content we can expect post-launch. Expect quarterly updates for Blizzard's upcoming ARPG, bringing new storylines associated with additional mechanics and game features. So not only will it be story stuff, but we're going to be getting something tied into the story that's revealing new game mechanics features.
In Game Informer's latest cover story, Diablo 4 associate game director Joe Papora said that while he hesitates to use the word expansion, the game's postlaunch quarterly updates will consist of additional story content that will be tied into the new game mechanics and features of each update. Now, updates will be accompanied by a new seasonal Battle Pass, which will come in free and premium forms. Blizzard has previously confirmed that the game's first season will not go live with Diablo 4 and will come sometime later. So it will be different from the season right out of the gates. We'll have to wait before that happens. Furthermore, it goes on to say this in the COVID story. Blizzard revealed two additional effects players must overcome when conquering Dabble force in the game Nightmare Dungeons.
One such effect will see an invincible pillar of lightning constantly chasing players throughout the dungeon. At the same time, another will add a shade that follows players and, if touched, will obscure their vision and summon additional enemies. It seems like it will be a bit more intense than what we've already experienced within the actual beta. Blizzard also shared a few new details about Hell Tides with Game Informer, clarifying that multiple areas can be affected by Hell Tides at once. Enemies will spawn within a hell tight borders, including remix versions of various bosses from throughout the game. But I'm also again kind of worried about the redundancy that could happen with various bosses appearing in Hell Tides as well as perhaps the dungeons because we already know the bosses will most likely repeat in these 120 dungeons, and to have them spread out through hell Tides.
I hope they have some different mechanics with them as well. But it is cool to note that hell tide events can be widespread all at once and drop in and out of the world. So that's a cool little detail right there. Now also, they did detail some UI improvements. Will the UI be updated with additional quality-of-life features before release? Some points can be addressed between beta and release. Joe Shelley said the UI would stay the same in that period simply because more time must be spent. Some issues, like bugs, need a faster transition, and others are more complex problems. Joe Shelley added we want the UI to be accessible to all kinds of players. There are a lot of factors we need to think about, and it was recently discovered that they adjusted the socket size for inventory. I'm also curious to see what else they will adjust in the future.
Diablo 4 lore book reveals a possible new foe with ties to an iconic boss. So yes, the lore book did reveal what is called the Maggot Queen. This is very much related to another enemy that was shown off in the Diablo 4 trailers previously. It looks pretty cool and challenging, but what's the difference? The maggot queen's appearance is Evocative of Darrell, the Lord of Pain. The lesser evil was the final boss of Act Two in Diablo 2, also called the Maggot King. Keen-eyed players that spotted him in the gameplay trailer and beta achievements know Darrell will be reappearing in Diablo Four. Given the similarities in their visual design and naming conventions, the Maggot Queen may be a powerful monster or even a miniboss that players must contend with when battling Darrell's minions.
That makes sense. And this could actually be one of those bosses or sub bosses that appear during hell tides that you might be facing off against on occasion, which would be really cool. If you want to prep for Diablo 4's launch, there is a cool and useful build calculator tool. You can select your class. Of course, there are your equipment pieces as well.
They even have some aspects you can expect that can modify your character. But yeah, you can really get in here, plot and plan what type of build you want to go for, and fine-tune it. So if you want to do like a bleed build, you can go all in for that, for the Barbarian, for example, and choose whatever class, like Rogue.
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